1. 03 Dec, 2019 1 commit
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  7. 06 Dec, 2018 1 commit
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  23. 17 Sep, 2017 1 commit
  24. 15 Oct, 2016 1 commit
    • Craig Watson's avatar
      Added stroke simplification algorithm · df71f158
      Craig Watson authored
      If enabled in the preferences menu, pen and marker strokes will be
      replaced by a simplified stroke after they are drawn.
      
      The algorithm is very basic (for now): if three points are almost lined
      up (the threshold angle can be specified in the config file), then the
      middle one is removed. This is repeated over the whole stroke; new
      polygons are then generated based on the simplified stroke points.
      
      This typically cuts down on number of points and polygons by a factor of
      about 10, while having minimal visual impact.
      df71f158
  25. 03 Sep, 2016 1 commit
  26. 09 May, 2016 1 commit
    • Craig Watson's avatar
      (WIP) Interpolation of strokes. Progress so far: · 4491341a
      Craig Watson authored
      - UBGraphicsScene calls UBGraphicsStroke::addPoint, which returns a list
      of points that can be drawn. It may be none (e.g we discard very small
      segments), one (if we do no interpolation) or several.
      
      - Added a UBInterpolator base, abstract class. Various interpolation
      methods can be added easily.
      
      - Current methods: Basic spline (custom), Catmull-Rom spline (based on
      alglib), and Bézier
      
      - Added a setting to toggle interpolation. Added this to the UI as well
      4491341a
  27. 01 Apr, 2016 1 commit
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  34. 27 Mar, 2014 1 commit