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Craig Watson authored
This removes a few instances of deleting a scene twice, or accessing elements of a scene after they've been deleted. Previously, the application would crash upon exiting if the scene was empty but had been modified (e.g if an object was placed on the board then deleted, then the application closed)
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resources | ||
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C++StandardHeaderFile.txt | ||
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LICENSE | ||
OpenBoard.pro | ||
README.md |