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Aleksei Kanash authored
1st we remove original widget, then we disable undo stack, create a copy of widget and make it a tool. Then undo stack enables back. That widget has tool as parent, so we not need to manage him by scene.
a1e9772c
1st we remove original widget, then we disable undo stack, create a copy of widget and make it a tool. Then undo stack enables back. That widget has tool as parent, so we not need to manage him by scene.
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UBBoardController.cpp | Loading commit data... | |
UBBoardController.h | Loading commit data... | |
UBBoardPaletteManager.cpp | Loading commit data... | |
UBBoardPaletteManager.h | Loading commit data... | |
UBBoardView.cpp | Loading commit data... | |
UBBoardView.h | Loading commit data... | |
UBDrawingController.cpp | Loading commit data... | |
UBDrawingController.h | Loading commit data... | |
UBFeaturesController.cpp | Loading commit data... | |
UBFeaturesController.h | Loading commit data... | |
board.pri | Loading commit data... |