1. 03 Dec, 2015 2 commits
    • Craig Watson's avatar
      Fixed compilation on Windows; · 8254e807
      Craig Watson authored
      The project didn't compile on Windows.. list of modifications:
      
      - Added essential changes that hadn't been committed / pushed (Qt4->Qt5
      changes; other misc. changes by Abdel)
      - Temporarily disabled podcasts, as the modules don't compile with Qt5.2/
      5.5
      
      Currently, the application compiles on Windows, with MSVC2010 32-bit
      8254e807
    • Craig Watson's avatar
      Video fixed on OS X · ce521ede
      Craig Watson authored
      QVideoWidget had to be abandoned in favour of QGraphicsVideoItem. This
      is because UBGraphicsMediaItem, i.e the class representing a media
      (audio or video) object on the board, is a QGraphicsProxyWidget, and is
      used to embed a QWidget into the Scene.
      
      With Phonon's video widget, it was possible to embed the video widget in
      this ProxyWidget. This is no longer possible (except on Windows, for
      some reason), so this commit is a workaround, to use a
      QGraphicsVideoItem instead of a QVideoWidget while modifying the rest
      of the class hierarchy as little as possible.
      
      Ultimately, a cleaner solution (not making UBGraphicsMediaItem inherit
      QGraphicsProxyWidget, for example) may be desirable.
      ce521ede
  2. 30 Nov, 2015 3 commits
    • Craig Watson's avatar
      Podcast recording on OSX fixed. Details: · 427cdbb6
      Craig Watson authored
      The threading logic was changed somewhat. UBQuickTimeFile's run()
      function no longer handles enqueuing the video/audio samples in a while
      loop. Instead, it runs once, and uses Apple's Dispatch Queues to handle
      enqueuing samples.
      One dispatch queue was thus added for each input to the AssetWriter.
      Each input is associated to one queue, and the requestMediaDataWhenReady
      function insures that the inputs go and fetch any available samples when
      they are able to write them.
      
      As tested (for short podcasts, repeatedly), this solves all the problems
      encountered earlier, such as the program hanging due to one input not
      being ready, or corrupt files due (presumably) to missing samples.
      427cdbb6
    • Craig Watson's avatar
      clean-up; temporary solution for waiting until audio assetWriter is ready... · fc554bae
      Craig Watson authored
      clean-up; temporary solution for waiting until audio assetWriter is ready before appending sample buffers
      fc554bae
    • agriche's avatar
      - comment all checkupdate(). · 2b75543e
      agriche authored
      2b75543e
  3. 26 Nov, 2015 5 commits
  4. 24 Nov, 2015 3 commits
  5. 23 Nov, 2015 2 commits
  6. 20 Nov, 2015 4 commits
  7. 19 Nov, 2015 6 commits
  8. 18 Nov, 2015 2 commits
  9. 17 Nov, 2015 6 commits
  10. 16 Nov, 2015 2 commits
    • Craig Watson's avatar
    • Craig Watson's avatar
      First pass at OS X port (Qt4->5; Carbon->Cocoa) · 91cc74fb
      Craig Watson authored
      Application compiles and runs, with some caveats. Full list of changes:
      
      - minor changes related to Qt4->Qt5 API differences
      
      - Replaced calls to Carbon framework by Cocoa
      
      - Removed registering of AE event handler. Seems to be done
      automatically in Qt5.
      
      - temporarily removed Podcast functionality, pending (presumably)
      complete re-write due to Quicktime being obsolete in newer OS X
      versions.
      
      - Created OBCocoa namespace, and associated files src/core/OBCocoa.h/.mm, to
      handle OS X - specific system calls. Currently used only by
      UBApplication, but can in the future provide a useful interface between
      the cocoa framework and OB, to avoid having too much OSX-specific code
      in various files
      91cc74fb
  11. 12 Nov, 2015 3 commits
  12. 11 Nov, 2015 2 commits