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lifo
Nicolas Ollinger
OpenBoard
Commits
fd92b8d5
Commit
fd92b8d5
authored
Apr 17, 2013
by
Ilia Ryabokon
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Plain Diff
Strokes group contain one object
parent
f941091f
Changes
3
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3 changed files
with
72 additions
and
29 deletions
+72
-29
UBSvgSubsetAdaptor.cpp
src/adaptors/UBSvgSubsetAdaptor.cpp
+33
-5
UBGraphicsScene.cpp
src/domain/UBGraphicsScene.cpp
+38
-23
UBGraphicsScene.h
src/domain/UBGraphicsScene.h
+1
-1
No files found.
src/adaptors/UBSvgSubsetAdaptor.cpp
View file @
fd92b8d5
...
...
@@ -1206,9 +1206,20 @@ bool UBSvgSubsetAdaptor::UBSvgSubsetWriter::persistScene(int pageIndex)
// Get the items from the scene
QList
<
QGraphicsItem
*>
items
=
mScene
->
items
();
int
strokes
=
0
;
int
polygons
=
0
;
foreach
(
QGraphicsItem
*
item
,
items
)
{
if
(
item
->
type
()
==
UBGraphicsPolygonItem
::
Type
)
{
polygons
++
;
}
else
if
(
item
->
type
()
==
UBGraphicsStrokesGroup
::
Type
)
{
strokes
++
;
}
}
qDebug
()
<<
"---Strokes count"
<<
strokes
<<
"Polygons count"
<<
polygons
;
qSort
(
items
.
begin
(),
items
.
end
(),
itemZIndexComp
);
UBGraphicsStroke
*
openStroke
=
0
;
int
nextStroke
=
0
;
bool
groupHoldsInfo
=
false
;
...
...
@@ -1217,18 +1228,35 @@ bool UBSvgSubsetAdaptor::UBSvgSubsetWriter::persistScene(int pageIndex)
QGraphicsItem
*
item
=
items
.
takeFirst
();
// Is the item a strokes group?
UBGraphicsStrokesGroup
*
strokesGroupItem
=
qgraphicsitem_cast
<
UBGraphicsStrokesGroup
*>
(
item
);
if
(
strokesGroupItem
&&
strokesGroupItem
->
isVisible
()){
// Add the polygons
foreach
(
QGraphicsItem
*
item
,
strokesGroupItem
->
childItems
()){
//parsing number of polygons into one polygon
qDebug
()
<<
"parsing stroke number"
<<
nextStroke
++
;
UBGraphicsPolygonItem
*
resultPoly
=
0
;
foreach
(
QGraphicsItem
*
item
,
strokesGroupItem
->
childItems
())
{
UBGraphicsPolygonItem
*
poly
=
qgraphicsitem_cast
<
UBGraphicsPolygonItem
*>
(
item
);
if
(
NULL
!=
poly
){
polygonItemToSvgPolygon
(
poly
,
true
);
items
.
removeOne
(
poly
);
if
(
!
poly
)
{
continue
;
}
else
if
(
!
resultPoly
)
{
resultPoly
=
poly
;
continue
;
}
QPolygonF
newPolygon
=
poly
->
sceneTransform
().
map
(
poly
->
polygon
());
QPainterPath
strokePainterPath
;
strokePainterPath
.
addPolygon
(
resultPoly
->
sceneTransform
().
map
(
resultPoly
->
polygon
()));
QPolygonF
oldPolygons
=
strokePainterPath
.
simplified
().
toFillPolygon
(
resultPoly
->
sceneTransform
().
inverted
());
newPolygon
=
oldPolygons
.
united
(
newPolygon
);
resultPoly
->
setPolygon
(
newPolygon
);
//
items
.
removeOne
(
poly
);
}
if
(
resultPoly
)
{
polygonItemToSvgPolygon
(
resultPoly
,
true
);
items
.
removeOne
(
resultPoly
);
}
}
...
...
src/domain/UBGraphicsScene.cpp
View file @
fd92b8d5
...
...
@@ -286,6 +286,7 @@ UBGraphicsScene::UBGraphicsScene(UBDocumentProxy* parent, bool enableUndoRedoSta
,
magniferDisplayViewWidget
(
0
)
,
mZLayerController
(
new
UBZLayerController
(
this
))
,
mpLastPolygon
(
NULL
)
,
mCurrentPolygon
(
0
)
{
UBCoreGraphicsScene
::
setObjectName
(
"BoardScene"
);
#ifdef __ppc__
...
...
@@ -597,6 +598,7 @@ bool UBGraphicsScene::inputDeviceRelease()
delete
mCurrentStroke
;
mCurrentStroke
=
0
;
}
mCurrentPolygon
=
0
;
}
}
...
...
@@ -705,21 +707,7 @@ void UBGraphicsScene::moveTo(const QPointF &pPoint)
void
UBGraphicsScene
::
drawLineTo
(
const
QPointF
&
pEndPoint
,
const
qreal
&
pWidth
,
bool
bLineStyle
)
{
if
(
mPreviousWidth
==
-
1.0
)
mPreviousWidth
=
pWidth
;
UBGraphicsPolygonItem
*
polygonItem
=
lineToPolygonItem
(
QLineF
(
mPreviousPoint
,
pEndPoint
),
pWidth
);
if
(
!
polygonItem
->
brush
().
isOpaque
())
{
// -------------------------------------------------------------------------------------
// Here we substract the polygons that are overlapping in order to keep the transparency
// -------------------------------------------------------------------------------------
for
(
int
i
=
0
;
i
<
mPreviousPolygonItems
.
size
();
i
++
)
{
UBGraphicsPolygonItem
*
previous
=
mPreviousPolygonItems
.
value
(
i
);
polygonItem
->
subtract
(
previous
);
}
}
mPreviousWidth
=
pWidth
;
if
(
bLineStyle
)
{
...
...
@@ -733,18 +721,45 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth,
mAddedItems
.
clear
();
}
mpLastPolygon
=
polygonItem
;
mAddedItems
.
insert
(
polygonItem
);
// Here we add the item to the scene
addItem
(
polygonItem
);
if
(
!
mCurrentStroke
)
mCurrentStroke
=
new
UBGraphicsStroke
();
polygonItem
->
setStroke
(
mCurrentStroke
);
mPreviousPolygonItems
.
append
(
polygonItem
);
QPolygonF
newPolygon
=
UBGeometryUtils
::
lineToPolygon
(
QLineF
(
mPreviousPoint
,
pEndPoint
),
pWidth
);
if
(
!
mCurrentPolygon
)
{
mCurrentPolygon
=
new
UBGraphicsPolygonItem
();
mCurrentPolygon
->
setPolygon
(
newPolygon
);
initPolygonItem
(
mCurrentPolygon
);
addItem
(
mCurrentPolygon
);
mAddedItems
.
insert
(
mCurrentPolygon
);
mCurrentPolygon
->
setStroke
(
mCurrentStroke
);
mpLastPolygon
=
mCurrentPolygon
;
}
//newPolygon = newPolygon.united(mCurrentPolygon->polygon());
QPainterPath
strokePainterPath
;
strokePainterPath
.
addPolygon
(
mCurrentPolygon
->
sceneTransform
().
map
(
mCurrentPolygon
->
polygon
()));
//QList<QPolygonF>
QPolygonF
oldPolygons
=
strokePainterPath
.
simplified
().
toFillPolygon
(
mCurrentPolygon
->
sceneTransform
().
inverted
());
newPolygon
=
oldPolygons
.
united
(
newPolygon
);
/* foreach(QPolygonF polygon, oldPolygons)
{
newPolygon = polygon.united(newPolygon);
}
*/
mpLastPolygon
=
mCurrentPolygon
;
mCurrentPolygon
->
setPolygon
(
newPolygon
);
if
(
!
bLineStyle
)
{
...
...
src/domain/UBGraphicsScene.h
View file @
fd92b8d5
...
...
@@ -424,7 +424,7 @@ public slots:
UBGraphicsPolygonItem
*
mpLastPolygon
;
bool
mDrawWithCompass
;
UBGraphicsPolygonItem
*
mCurrentPolygon
;
};
...
...
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