Commit 1b329518 authored by Claudio Valerio's avatar Claudio Valerio

storkes realized using the ruler and the triangle doesn't support pressure

parent 20ca1383
......@@ -447,9 +447,11 @@ UBGraphicsScene* UBGraphicsRuler::scene() const
void UBGraphicsRuler::StartLine(const QPointF& scenePos, qreal width)
{
Q_UNUSED(width);
QPointF itemPos = mapFromScene(scenePos);
mStrokeWidth = width;
mStrokeWidth = UBDrawingController::drawingController()->currentToolWidth();
qreal y;
......@@ -461,7 +463,7 @@ void UBGraphicsRuler::StartLine(const QPointF& scenePos, qreal width)
else
{
drawLineDirection = 1;
y = rect().y() - width /2;
y = rect().y() - mStrokeWidth /2;
}
if (itemPos.x() < rect().x() + sLeftEdgeMargin)
......
......@@ -854,8 +854,9 @@ void UBGraphicsTriangle::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
}
void UBGraphicsTriangle::StartLine(const QPointF &scenePos, qreal width)
{
Q_UNUSED(width);
QPointF itemPos = mapFromScene(scenePos);
mStrokeWidth = width;
mStrokeWidth = UBDrawingController::drawingController()->currentToolWidth();
qreal y;
......
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