Fixed pen strokes not being loaded in right position
- Modified UBvgSubsetAdaptor to correctly save and load strokes, so the transform matrices that were saved are now loaded correctly. - Added handling of mousePress / Move / Release events to UBGraphicsStrokesGroup, so that the transform matrix is calculated and stored after moving a pen stroke directly (by clicking on it, and not on its frame). Note: this duplicates quite a bit of code that is in UBGraphicsDelegateFrame. It may be best to go back and modify both classes so that the same functions can be called when moving a stroke.
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