Removed blending of adjacent polygons in marker strokes
Due to antialiasing, adjacent polygons are separated by a very fine space. The previous solution attempted to hide this by adding a border to the polygons. The border of adjacent polygons would overlap, which was visible (despite the attempted color correction) and, more importantly, caused massive lags especially on Linux. Therefore it has been removed but feel free to revert this commit some day and try to fix this more cleanly.
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