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/*
* UBCoreGraphicsScene.cpp
*
* Created on: 28 mai 2009
* Author: Luc
*/
#include "UBCoreGraphicsScene.h"
#include "core/memcheck.h"
UBCoreGraphicsScene::UBCoreGraphicsScene(QObject * parent)
: QGraphicsScene ( parent )
{
//NOOP
}
UBCoreGraphicsScene::~UBCoreGraphicsScene()
{
//we must delete removed items that are no more in any scene
foreach (const QGraphicsItem* item, mItemsToDelete)
{
if (item->scene()==NULL || item->scene() == this)
{
delete item;
}
}
}
void UBCoreGraphicsScene::addItem(QGraphicsItem* item)
{
mItemsToDelete << item;
if (item->scene() != this)
QGraphicsScene::addItem(item);
}
void UBCoreGraphicsScene::removeItem(QGraphicsItem* item, bool forceDelete)
{
QGraphicsScene::removeItem(item);
if (forceDelete)
{
mItemsToDelete.remove(item);
delete item;
}
}