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#include "UBKeyboardPalette.h"
#include <windows.h>
#include "../core/UBApplication.h"
#include "../gui/UBMainWindow.h"
#include "core/memcheck.h"
void UBKeyboardButton::sendUnicodeSymbol(unsigned int nSymbol1, unsigned int nSymbol2, bool shift)
{
unsigned int nSymbol = shift? nSymbol2 : nSymbol1;
INPUT input[2];
input[0].type = INPUT_KEYBOARD;
input[0].ki.wVk = 0;
input[0].ki.wScan = nSymbol;
input[0].ki.dwFlags = KEYEVENTF_UNICODE;
input[0].ki.time = 0;
input[0].ki.dwExtraInfo = 0;
input[1].type = INPUT_KEYBOARD;
input[1].ki.wVk = 0;
input[1].ki.wScan = nSymbol;
input[1].ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
input[1].ki.time = 0;
input[1].ki.dwExtraInfo = 0;
::SendInput(2, input, sizeof(input[0]));
}
void UBKeyboardButton::sendControlSymbol(int nSymbol)
{
INPUT input[2];
input[0].type = INPUT_KEYBOARD;
input[0].ki.wVk = nSymbol;
input[0].ki.wScan = 0;
input[0].ki.dwFlags = 0;
input[0].ki.time = 0;
input[0].ki.dwExtraInfo = 0;
input[1].type = INPUT_KEYBOARD;
input[1].ki.wVk = nSymbol;
input[1].ki.wScan = 0;
input[1].ki.dwFlags = KEYEVENTF_KEYUP;
input[1].ki.time = 0;
input[1].ki.dwExtraInfo = 0;
::SendInput(2, input, sizeof(input[0]));
}
void UBKeyboardPalette::createCtrlButtons()
{
int ctrlID = 0;
ctrlButtons = new UBKeyboardButton*[9];
ctrlButtons[ctrlID++] = new UBCntrlButton(this, 0x08, "backspace");// Backspace
ctrlButtons[ctrlID++] = new UBCntrlButton(this, 0x09, "tab"); // Tab
// ctrlButtons[ctrlID++] = new UBKeyButton(this); // Row 2 Stub
// ctrlButtons[ctrlID++] = new UBKeyButton(this); // Row 3 Stub
ctrlButtons[ctrlID++] = new UBCntrlButton(this, "Enter", 0x0d); // Enter
ctrlButtons[ctrlID++] = new UBCapsLockButton(this, "capslock"); // Caps Lock
ctrlButtons[ctrlID++] = new UBCapsLockButton(this, "capslock"); // Caps Lock
ctrlButtons[ctrlID++] = new UBLocaleButton(this); // Language Switch
ctrlButtons[ctrlID++] = new UBCntrlButton(this, "", 0x20); // Space
ctrlButtons[ctrlID++] = new UBLocaleButton(this); // Language Switch
}
void UBKeyboardPalette::onActivated(bool)
{
}
void UBKeyboardPalette::onDeactivated()
{
}
void UBKeyboardPalette::onLocaleChanged(UBKeyboardLocale* )
{}