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#ifndef UBFLOATINGPALLETTE_H_
#define UBFLOATINGPALLETTE_H_
#include <QWidget>
#include <QPoint>
typedef enum
{
eMinimizedLocation_None,
eMinimizedLocation_Left,
eMinimizedLocation_Top,
eMinimizedLocation_Right,
eMinimizedLocation_Bottom
}eMinimizedLocation;
class UBFloatingPalette : public QWidget
{
Q_OBJECT
public:
UBFloatingPalette(Qt::Corner = Qt::TopLeftCorner, QWidget *parent = 0);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual void mousePressEvent(QMouseEvent *event);
virtual void mouseReleaseEvent(QMouseEvent *event);
/**
* Add another floating palette to the associated palette. All associated palettes will have the same width
* that is calculated as the minimum width of all associated palettes.
*/
void addAssociatedPalette(UBFloatingPalette* pOtherPalette);
void removeAssociatedPalette(UBFloatingPalette* pOtherPalette);
virtual void adjustSizeAndPosition(bool pUp = true);
void setCustomPosition(bool pFlag);
QSize preferredSize();
void setBackgroundBrush(const QBrush& brush);
void setGrip(bool newGrip);
void setMinimizePermission(bool permission);
protected:
virtual void enterEvent(QEvent *event);
virtual void showEvent(QShowEvent *event);
virtual void paintEvent(QPaintEvent *event);
virtual int radius();
virtual int border();
virtual int gripSize();
QBrush mBackgroundBrush;
bool mbGrip;
static const int sLayoutContentMargin = 12;
static const int sLayoutSpacing = 15;
void moveInsideParent(const QPoint &position);
bool mCustomPosition;
bool mIsMoving;
private:
void removeAllAssociatedPalette();
void minimizePalette(const QPoint& pos);
QList<UBFloatingPalette*> mAssociatedPalette;
QPoint mDragPosition;
bool mCanBeMinimized;
eMinimizedLocation mMinimizedLocation;
Qt::Corner mDefaultPosition;
signals:
void mouseEntered();
void minimizeStart(eMinimizedLocation location);
void maximizeStart();
void maximized();
void moving();
};
#endif /* UBFLOATINGPALLETTE_H_ */