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#include <QtGui>
#include <QPainterPath>
#include "UBFloatingPalette.h"
#include "frameworks/UBPlatformUtils.h"
#include "core/UBSettings.h"
#include "core/memcheck.h"
UBFloatingPalette::UBFloatingPalette(Qt::Corner position, QWidget *parent)
: QWidget(parent, parent ? Qt::Widget : Qt::Tool | (Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::X11BypassWindowManagerHint))
, mCustomPosition(false)
, mIsMoving(false)
, mCanBeMinimized(false)
, mMinimizedLocation(eMinimizedLocation_None)
, mDefaultPosition(position)
{
setCursor(Qt::ArrowCursor);
if (parent)
{
setAttribute(Qt::WA_NoMousePropagation);
}
else
{
// standalone window
// !!!! Should be included into Windows after QT recompilation
#ifndef Q_WS_WIN
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_MacAlwaysShowToolWindow);
#endif
#ifdef Q_WS_MAC
setAttribute(Qt::WA_MacAlwaysShowToolWindow);
setAttribute(Qt::WA_MacNonActivatingToolWindow);
setAttribute(Qt::WA_MacNoShadow);
#endif
}
mBackgroundBrush = QBrush(UBSettings::paletteColor);
mbGrip = true;
}
void UBFloatingPalette::setGrip(bool newGrip)
{
mbGrip = newGrip;
update();
}
void UBFloatingPalette::setBackgroundBrush(const QBrush& brush)
{
if (mBackgroundBrush != brush)
{
mBackgroundBrush = brush;
update();
}
}
void UBFloatingPalette::setCustomPosition(bool pFlag)
{
mCustomPosition = pFlag;
if (pFlag)
removeAllAssociatedPalette();
}
int UBFloatingPalette::radius()
{
return 10;
}
int UBFloatingPalette::border()
{
return 0;
}
void UBFloatingPalette::enterEvent(QEvent *event)
{
Q_UNUSED(event);
emit mouseEntered();
}
void UBFloatingPalette::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
mIsMoving = true;
mDragPosition = event->globalPos() - frameGeometry().topLeft();
event->accept();
}
else
{
QWidget::mousePressEvent(event);
}
}
void UBFloatingPalette::mouseMoveEvent(QMouseEvent *event)
{
if (mIsMoving)
{
moveInsideParent(event->globalPos() - mDragPosition);
event->accept();
emit moving();
}
else
{
QWidget::mouseMoveEvent(event);
}
}
void UBFloatingPalette::mouseReleaseEvent(QMouseEvent *event)
{
if (mIsMoving)
{
mIsMoving = false;
setCustomPosition(true);
event->accept();
}
else
{
QWidget::mouseReleaseEvent(event);
}
}
void UBFloatingPalette::moveInsideParent(const QPoint &position)
{
QWidget *parent = parentWidget();
if (parent)
{
int margin = UBSettings::boardMargin - border();
qreal newX = qMax(margin, qMin(parent->width() - width() - margin, position.x()));
qreal newY = qMax(margin, qMin(parent->height() - height() - margin, position.y()));
if (!mCustomPosition && !mIsMoving)
{
if (mDefaultPosition == Qt::TopLeftCorner || mDefaultPosition == Qt::BottomLeftCorner)
{
newX = margin;
}
else
{
newX = qMax(margin, parent->width() - width() - margin);
}
}
move(newX, newY);
minimizePalette(QPoint(newX, newY));
}
else
{
move(position);
}
}
void UBFloatingPalette::addAssociatedPalette(UBFloatingPalette* pOtherPalette)
{
mAssociatedPalette.append(pOtherPalette);
}
void UBFloatingPalette::removeAssociatedPalette(UBFloatingPalette* pOtherPalette)
{
mAssociatedPalette.removeOne(pOtherPalette);
}
QSize UBFloatingPalette::preferredSize()
{
QSize palettePreferredSize = sizeHint();
if (palettePreferredSize.width() == 0)
{
palettePreferredSize = childrenRect().size();
}
return palettePreferredSize;
}
void UBFloatingPalette::adjustSizeAndPosition(bool pUp)
{
QSize newPreferredSize = preferredSize();
foreach (UBFloatingPalette* palette, mAssociatedPalette)
{
QSize palettePreferredSize = palette->preferredSize();
newPreferredSize.setWidth(newPreferredSize.expandedTo(palettePreferredSize).width());
}
QSize previousSize = size();
int biggerHeight = preferredSize().height() - previousSize.height();
if ((pUp && (biggerHeight > 0))
|| (!pUp && (biggerHeight < 0)))
{
move(pos().x(), pos().y() - biggerHeight);
}
if (newPreferredSize != size())
{
resize(newPreferredSize);
moveInsideParent(pos());
foreach(UBFloatingPalette* palette, mAssociatedPalette)
{
palette->move(pos().x(), palette->pos().y());
palette->resize(newPreferredSize.width(), palette->size().height());
}
}
}
void UBFloatingPalette::removeAllAssociatedPalette()
{
foreach (UBFloatingPalette* palette, mAssociatedPalette)
{
palette->removeAssociatedPalette(this);
removeAssociatedPalette(palette);
}
}
void UBFloatingPalette::showEvent(QShowEvent *)
{
moveInsideParent(pos());
}
void UBFloatingPalette::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(mBackgroundBrush);
if(mbGrip)
{
painter.setBrush(QBrush(QColor(170, 170 ,170)));
QPainterPath borderPath;
borderPath.addRoundedRect(0, 0, width(), height(), radius(), radius());
borderPath.addRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius());
painter.drawPath(borderPath);
painter.setBrush(mBackgroundBrush);
painter.drawRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius());
}
else
{
painter.drawRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius());
}
}
int UBFloatingPalette::gripSize()
{
return 5;
}
void UBFloatingPalette::minimizePalette(const QPoint& pos)
{
if(!mCanBeMinimized)
{
// If this floating palette cannot be minimized, we exit this method.
return;
}
QSize parentSize = parentWidget()->size();
if(mMinimizedLocation == eMinimizedLocation_None)
{
// Verify if we have to minimize this palette
if(pos.x() == 5)
{
mMinimizedLocation = eMinimizedLocation_Left;
}
// else if(pos.y() == 5)
// {
// mMinimizedLocation = eMinimizedLocation_Top;
// }
else if(pos.x() == parentSize.width() - width() - 5)
{
mMinimizedLocation = eMinimizedLocation_Right;
}
// else if(pos.y() == parentSize.height() - height() - 5)
// {
// mMinimizedLocation = eMinimizedLocation_Bottom;
// }
// Minimize the Palette
if(mMinimizedLocation != eMinimizedLocation_None)
{
emit minimizeStart(mMinimizedLocation);
}
}
else
{
// Restore the palette
if(pos.x() > 5 &&
pos.y() > 5 &&
pos.x() < parentSize.width() - width() - 5 &&
pos.y() < parentSize.height() - height() - 5)
{
mMinimizedLocation = eMinimizedLocation_None;
emit maximizeStart();
}
}
}
void UBFloatingPalette::setMinimizePermission(bool permission)
{
mCanBeMinimized = permission;
}