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#include "UBDesktopMarkerPalette.h"
#include "core/UBApplication.h"
#include "board/UBBoardController.h"
#include "board/UBDrawingController.h"
#include "gui/UBMainWindow.h"
#include "gui/UBToolbarButtonGroup.h"
UBDesktopMarkerPalette::UBDesktopMarkerPalette(QWidget *parent)
: UBPropertyPalette(Qt::Horizontal, parent)
{
// Setup color choice widget
QList<QAction *> colorActions;
colorActions.append(UBApplication::mainWindow->actionColor0);
colorActions.append(UBApplication::mainWindow->actionColor1);
colorActions.append(UBApplication::mainWindow->actionColor2);
colorActions.append(UBApplication::mainWindow->actionColor3);
UBToolbarButtonGroup *colorChoice = new UBToolbarButtonGroup(UBApplication::mainWindow->boardToolBar, colorActions);
colorChoice->displayText(false);
//connect(colorChoice, SIGNAL(activated(int)), this, SLOT(UBApplication::boardController->setColorIndex(int)));
connect(UBDrawingController::drawingController(), SIGNAL(colorIndexChanged(int)), colorChoice, SLOT(setCurrentIndex(int)));
connect(UBDrawingController::drawingController(), SIGNAL(colorIndexChanged(int)), this, SLOT(close()));
connect(UBDrawingController::drawingController(), SIGNAL(colorPaletteChanged()), colorChoice, SLOT(colorPaletteChanged()));
connect(UBDrawingController::drawingController(), SIGNAL(colorPaletteChanged()), this, SLOT(close()));
layout()->addWidget(colorChoice);
// Setup line width choice widget
QList<QAction *> lineWidthActions;
lineWidthActions.append(UBApplication::mainWindow->actionLineSmall);
lineWidthActions.append(UBApplication::mainWindow->actionLineMedium);
lineWidthActions.append(UBApplication::mainWindow->actionLineLarge);
UBToolbarButtonGroup *lineWidthChoice = new UBToolbarButtonGroup(UBApplication::mainWindow->boardToolBar, lineWidthActions);
lineWidthChoice->displayText(false);
connect(lineWidthChoice, SIGNAL(activated(int)), UBDrawingController::drawingController(), SLOT(setLineWidthIndex(int)));
connect(lineWidthChoice, SIGNAL(activated(int)), this, SLOT(close()));
connect(UBDrawingController::drawingController(), SIGNAL(lineWidthIndexChanged(int)), lineWidthChoice, SLOT(setCurrentIndex(int)));
connect(UBDrawingController::drawingController(), SIGNAL(lineWidthIndexChanged(int)), this, SLOT(close()));
layout()->addWidget(lineWidthChoice);
}