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#include "UBKeyboardPalette.h"
#include <windows.h>
#include "../core/UBApplication.h"
#include "../gui/UBMainWindow.h"
void UBKeyboardButton::sendUnicodeSymbol(unsigned int nSymbol1, unsigned int nSymbol2, bool shift)
{
unsigned int nSymbol = shift? nSymbol2 : nSymbol1;
INPUT input[2];
input[0].type = INPUT_KEYBOARD;
input[0].ki.wVk = 0;
input[0].ki.wScan = nSymbol;
input[0].ki.dwFlags = KEYEVENTF_UNICODE;
input[0].ki.time = 0;
input[0].ki.dwExtraInfo = 0;
input[1].type = INPUT_KEYBOARD;
input[1].ki.wVk = 0;
input[1].ki.wScan = nSymbol;
input[1].ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
input[1].ki.time = 0;
input[1].ki.dwExtraInfo = 0;
::SendInput(2, input, sizeof(input[0]));
}
void UBKeyboardButton::sendControlSymbol(int nSymbol)
{
INPUT input[2];
input[0].type = INPUT_KEYBOARD;
input[0].ki.wVk = nSymbol;
input[0].ki.wScan = 0;
input[0].ki.dwFlags = 0;
input[0].ki.time = 0;
input[0].ki.dwExtraInfo = 0;
input[1].type = INPUT_KEYBOARD;
input[1].ki.wVk = nSymbol;
input[1].ki.wScan = 0;
input[1].ki.dwFlags = KEYEVENTF_KEYUP;
input[1].ki.time = 0;
input[1].ki.dwExtraInfo = 0;
::SendInput(2, input, sizeof(input[0]));
}
void UBKeyboardPalette::createCtrlButtons()
{
ctrlButtons = new UBKeyboardButton*[7];
ctrlButtons[0] = new UBCntrlButton(this, "<-", 0x08);
ctrlButtons[1] = new UBCntrlButton(this, "<->", 0x09);
ctrlButtons[2] = new UBCntrlButton(this, "Enter", 0x0d);
ctrlButtons[3] = new UBCapsLockButton(this);
ctrlButtons[4] = new UBCapsLockButton(this);
ctrlButtons[5] = new UBLocaleButton(this);
ctrlButtons[6] = new UBCntrlButton(this, "", 0x20);
ctrlButtons[7] = new UBLocaleButton(this);
}
void UBKeyboardPalette::onActivated(bool)
{
}
void UBKeyboardPalette::onLocaleChanged(UBKeyboardLocale* )
{}