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lifo
Florent Becker
webTAS
Commits
15a9847b
Commit
15a9847b
authored
Feb 04, 2026
by
Florent Becker
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Reset to random tile
parent
22fa71f2
Changes
2
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2 changed files
with
14 additions
and
2 deletions
+14
-2
index.html
index.html
+1
-0
simulator.mjs
src/simulator.mjs
+13
-2
No files found.
index.html
View file @
15a9847b
...
...
@@ -48,6 +48,7 @@
<button
class=
"w3-button"
>
System
</button>
<div
class=
"w3-dropdown-content w3-bar-block w3-card-4"
>
<button
id=
"reset-to-seed-button"
class=
"w3-bar-item w3-button"
>
Reset To Seed
</button>
<button
id=
"reset-to-random-button"
class=
"w3-bar-item w3-button"
>
Reset To One Random Tile
</button>
</div>
</div>
<div
class=
"w3-dropdown-hover"
>
...
...
src/simulator.mjs
View file @
15a9847b
...
...
@@ -35,7 +35,7 @@ export class Simulator {
this
.
saveSVGConfirmButton
=
document
.
getElementById
(
'save-svg-confirm-button'
);
this
.
resetToSeedButton
=
document
.
getElementById
(
'reset-to-seed-button'
);
this
.
resetToRandomButton
=
document
.
getElementById
(
'reset-to-random-button'
);
this
.
infoBar
=
document
.
getElementById
(
'sim-info'
);
this
.
stepForwardButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
stepForward
();
});
...
...
@@ -50,7 +50,11 @@ export class Simulator {
this
.
zoomInButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
zoomIn
();
});
this
.
zoomOutButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
zoomOut
();
});
this
.
resetToSeedButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
reset
(
true
)
});
this
.
resetToSeedButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
reset
(
true
)
});
this
.
resetToRandomButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
reset
(
false
);
this
.
addRandomAtOrigin
();
});
this
.
simulationModeConfirmButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
simulationModeOption
();
});
this
.
saveSVGConfirmButton
.
addEventListener
(
'click'
,
(
e
)
=>
{
this
.
initiateSvgSnapshot
();
});
...
...
@@ -134,6 +138,13 @@ export class Simulator {
this
.
renderUpdate
=
true
;
}
addRandomAtOrigin
()
{
let
ttypes
=
this
.
tileset
.
tileTypes
;
let
tile
=
ttypes
[
Math
.
floor
(
Math
.
random
()
*
ttypes
.
length
)];
let
origin
=
new
Vector2D
(
0
,
0
);
this
.
addTile
(
tile
,
origin
);
}
refreshTiles
()
{
this
.
tileWorker
.
postMessage
({
msg
:
'tileset'
,
types
:
this
.
tileset
.
getTileTypes
(),
glues
:
this
.
tileset
.
getGlues
(),
blockers_v2
:
this
.
tileset
.
tileGlueBlockers
});
for
(
const
type
of
this
.
tileset
.
getTileTypes
())
...
...
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