OpenQuizz
Une application de gestion des contenus pédagogiques
CodingStateMachine Class Reference
Inheritance diagram for CodingStateMachine:
Collaboration diagram for CodingStateMachine:

Public Member Functions

def __init__ (self, sm)
 
def reset (self)
 
def next_state (self, c)
 
def get_current_charlen (self)
 
def get_coding_state_machine (self)
 
def language (self)
 

Data Fields

 logger
 

Detailed Description

A state machine to verify a byte sequence for a particular encoding. For
each byte the detector receives, it will feed that byte to every active
state machine available, one byte at a time. The state machine changes its
state based on its previous state and the byte it receives. There are 3
states in a state machine that are of interest to an auto-detector:

START state: This is the state to start with, or a legal byte sequence
             (i.e. a valid code point) for character has been identified.

ME state:  This indicates that the state machine identified a byte sequence
           that is specific to the charset it is designed for and that
           there is no other possible encoding which can contain this byte
           sequence. This will to lead to an immediate positive answer for
           the detector.

ERROR state: This indicates the state machine identified an illegal byte
             sequence for that encoding. This will lead to an immediate
             negative answer for this encoding. Detector will exclude this
             encoding from consideration from here on.

Constructor & Destructor Documentation

◆ __init__()

def __init__ (   self,
  sm 
)

Member Function Documentation

◆ get_coding_state_machine()

def get_coding_state_machine (   self)

◆ get_current_charlen()

def get_current_charlen (   self)

◆ language()

def language (   self)

◆ next_state()

def next_state (   self,
  c 
)

◆ reset()

def reset (   self)

Field Documentation

◆ logger

logger

The documentation for this class was generated from the following file: