/*
* Copyright (C) 2015-2018 Département de l'Instruction Publique (DIP-SEM)
*
* Copyright (C) 2013 Open Education Foundation
*
* Copyright (C) 2010-2013 Groupement d'Intérêt Public pour
* l'Education Numérique en Afrique (GIP ENA)
*
* This file is part of OpenBoard.
*
* OpenBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License,
* with a specific linking exception for the OpenSSL project's
* "OpenSSL" library (or with modified versions of it that use the
* same license as the "OpenSSL" library).
*
* OpenBoard is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenBoard. If not, see .
*/
#ifndef UBGRAPHICSTRIANGLE_H_
#define UBGRAPHICSTRIANGLE_H_
#include
#include
#include
#include
#include "core/UB.h"
#include "domain/UBItem.h"
#include "tools/UBAbstractDrawRuler.h"
class UBGraphicsScene;
class UBItem;
class UBGraphicsTriangle : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem
{
Q_OBJECT
public:
UBGraphicsTriangle();
virtual ~UBGraphicsTriangle();
enum { Type = UBGraphicsItemType::TriangleItemType };
virtual int type() const
{
return Type;
}
virtual UBItem* deepCopy(void) const;
virtual void copyItemParameters(UBItem *copy) const;
virtual void StartLine(const QPointF& scenePos, qreal width);
virtual void DrawLine(const QPointF& position, qreal width);
virtual void EndLine();
enum UBGraphicsTriangleOrientation
{
BottomLeft = 0,
BottomRight,
TopLeft,
TopRight
};
static UBGraphicsTriangleOrientation orientationFromStr(QStringRef& str)
{
if (str == "BottomLeft") return BottomLeft;
if (str == "BottomRight") return BottomRight;
if (str == "TopLeft") return TopLeft;
if (str == "TopRight") return TopRight;
return sDefaultOrientation;
}
static QString orientationToStr(UBGraphicsTriangleOrientation orientation)
{
QString result;
if (orientation == 0) result = "BottomLeft";
else if (orientation == 1) result = "BottomRight";
else if (orientation == 2) result = "TopLeft";
else if (orientation == 3) result = "TopRight";
return result;
}
void setRect(const QRectF &rect, UBGraphicsTriangleOrientation orientation)
{
//qDebug() << "setRect"<<"rect = "<