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lifo
Nicolas Ollinger
OpenBoard
Commits
c464de12
Commit
c464de12
authored
Jan 23, 2018
by
Clément Fauconnier
Browse files
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added Horloge.wgt
parent
ac21d9ed
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4 changed files
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config.xml
resources/library/applications/Horloge.wgt/config.xml
+13
-0
icon.png
resources/library/applications/Horloge.wgt/icon.png
+0
-0
index.html
resources/library/applications/Horloge.wgt/index.html
+60
-0
station-clock.js
resources/library/applications/Horloge.wgt/station-clock.js
+488
-0
No files found.
resources/library/applications/Horloge.wgt/config.xml
0 → 100644
View file @
c464de12
<?xml version="1.0" encoding="UTF-8"?>
<widget
xmlns=
"http://www.w3.org/ns/widgets"
xmlns:ub=
"http://uniboard.mnemis.com/widgets"
id=
"Horloge"
version=
"1.0"
width=
"400"
height=
"420"
ub:resizable=
"false"
>
<name>
Horloge
</name>
<author>
fbocquet@laposte.net
</author>
<descrition>
</descrition>
<content
src=
"index.html"
/>
</widget>
resources/library/applications/Horloge.wgt/icon.png
0 → 100644
View file @
c464de12
13.7 KB
resources/library/applications/Horloge.wgt/index.html
0 → 100644
View file @
c464de12
<html>
<head>
<title>
Horloge
</title>
<!--
Copyright (c) 2010 Ruediger Appel
ludi at mac dot com
Date: 2010-08-08
Version: 1.0.0
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
* Known Issues : Shadows for some second hands is not on one layer
-->
<script
type=
"text/javascript"
src=
"station-clock.js"
></script>
<script
type=
"text/javascript"
>
var
clock
=
new
StationClock
(
"clock"
);
clock
.
body
=
StationClock
.
RoundBody
;
clock
.
dial
=
StationClock
.
SwissStrokeDial
;
clock
.
hourHand
=
StationClock
.
BarMinuteHand
;
clock
.
minuteHand
=
StationClock
.
SwissMinuteHand
;
clock
.
secondHand
=
StationClock
.
HoleShapedSecondHand
;
clock
.
boss
=
StationClock
.
RedBoss
;
clock
.
minuteHandBehavoir
=
StationClock
.
BouncingMinuteHand
;
clock
.
secondHandBehavoir
=
StationClock
.
BouncingSecondHand
;
animate
();
function
animate
()
{
clock
.
draw
();
window
.
setTimeout
(
"animate()"
,
50
);
}
</script>
</head>
<body>
<div
style=
"text-align: center; width: 100%; height:100%; "
>
<div
style=
"line-height: 0px; "
>
<div
style=
"overflow: hidden; "
>
<canvas
id=
"clock"
width=
"400"
height=
"400"
>
Horloge
</canvas>
</div>
</body>
</html>
resources/library/applications/Horloge.wgt/station-clock.js
0 → 100644
View file @
c464de12
/*!
* station-clock.js
*
* Copyright (c) 2010 Ruediger Appel
* ludi at mac dot com
*
* Date: 2016-02-16
* Version: 1.0.1
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Known Issues:
*
* Shadows for some second hands is not on one layer
*
* Thanks to Paul Schröfl for the Wiener Würfeluhr
*/
// clock body (Uhrgehäuse)
StationClock
.
NoBody
=
0
;
StationClock
.
SmallWhiteBody
=
1
;
StationClock
.
RoundBody
=
2
;
StationClock
.
RoundGreenBody
=
3
;
StationClock
.
SquareBody
=
4
;
StationClock
.
ViennaBody
=
5
;
// stroke dial (Zifferblatt)
StationClock
.
NoDial
=
0
;
StationClock
.
GermanHourStrokeDial
=
1
;
StationClock
.
GermanStrokeDial
=
2
;
StationClock
.
AustriaStrokeDial
=
3
;
StationClock
.
SwissStrokeDial
=
4
;
StationClock
.
ViennaStrokeDial
=
5
;
//clock hour hand (Stundenzeiger)
StationClock
.
PointedHourHand
=
1
;
StationClock
.
BarHourHand
=
2
;
StationClock
.
SwissHourHand
=
3
;
StationClock
.
ViennaHourHand
=
4
;
//clock minute hand (Minutenzeiger)
StationClock
.
PointedMinuteHand
=
1
;
StationClock
.
BarMinuteHand
=
2
;
StationClock
.
SwissMinuteHand
=
3
;
StationClock
.
ViennaMinuteHand
=
4
;
//clock second hand (Sekundenzeiger)
StationClock
.
NoSecondHand
=
0
;
StationClock
.
BarSecondHand
=
1
;
StationClock
.
HoleShapedSecondHand
=
2
;
StationClock
.
NewHoleShapedSecondHand
=
3
;
StationClock
.
SwissSecondHand
=
4
;
// clock boss (Zeigerabdeckung)
StationClock
.
NoBoss
=
0
;
StationClock
.
BlackBoss
=
1
;
StationClock
.
RedBoss
=
2
;
StationClock
.
ViennaBoss
=
3
;
// minute hand behavoir
StationClock
.
CreepingMinuteHand
=
0
;
StationClock
.
BouncingMinuteHand
=
1
;
StationClock
.
ElasticBouncingMinuteHand
=
2
;
// second hand behavoir
StationClock
.
CreepingSecondHand
=
0
;
StationClock
.
BouncingSecondHand
=
1
;
StationClock
.
ElasticBouncingSecondHand
=
2
;
StationClock
.
OverhastySecondHand
=
3
;
function
StationClock
(
clockId
)
{
this
.
clockId
=
clockId
;
this
.
radius
=
0
;
// hour offset
this
.
hourOffset
=
0
;
// clock body
this
.
body
=
StationClock
.
RoundBody
;
this
.
bodyShadowColor
=
"rgba(0,0,0,0.5)"
;
this
.
bodyShadowOffsetX
=
0.03
;
this
.
bodyShadowOffsetY
=
0.03
;
this
.
bodyShadowBlur
=
0.06
;
// body dial
this
.
dial
=
StationClock
.
GermanStrokeDial
;
this
.
dialColor
=
'rgb(60,60,60)'
;
// clock hands
this
.
hourHand
=
StationClock
.
PointedHourHand
;
this
.
minuteHand
=
StationClock
.
PointedMinuteHand
;
this
.
secondHand
=
StationClock
.
HoleShapedSecondHand
;
this
.
handShadowColor
=
'rgba(0,0,0,0.3)'
;
this
.
handShadowOffsetX
=
0.03
;
this
.
handShadowOffsetY
=
0.03
;
this
.
handShadowBlur
=
0.04
;
// clock colors
this
.
hourHandColor
=
'rgb(0,0,0)'
;
this
.
minuteHandColor
=
'rgb(0,0,0)'
;
this
.
secondHandColor
=
'rgb(200,0,0)'
;
// clock boss
this
.
boss
=
StationClock
.
NoBoss
;
this
.
bossShadowColor
=
"rgba(0,0,0,0.2)"
;
this
.
bossShadowOffsetX
=
0.02
;
this
.
bossShadowOffsetY
=
0.02
;
this
.
bossShadowBlur
=
0.03
;
// hand behavoir
this
.
minuteHandBehavoir
=
StationClock
.
CreepingMinuteHand
;
this
.
secondHandBehavoir
=
StationClock
.
OverhastySecondHand
;
// hand animation
this
.
minuteHandAnimationStep
=
0
;
this
.
secondHandAnimationStep
=
0
;
this
.
lastMinute
=
0
;
this
.
lastSecond
=
0
;
};
StationClock
.
prototype
.
draw
=
function
()
{
var
clock
=
document
.
getElementById
(
this
.
clockId
);
if
(
clock
)
{
var
context
=
clock
.
getContext
(
'2d'
);
if
(
context
)
{
this
.
radius
=
0.75
*
(
Math
.
min
(
clock
.
width
,
clock
.
height
)
/
2
);
// clear canvas and set new origin
context
.
clearRect
(
0
,
0
,
clock
.
width
,
clock
.
height
);
context
.
save
();
context
.
translate
(
clock
.
width
/
2
,
clock
.
height
/
2
);
// draw body
if
(
this
.
body
!=
StationClock
.
NoStrokeBody
)
{
context
.
save
();
switch
(
this
.
body
)
{
case
StationClock
.
SmallWhiteBody
:
this
.
fillCircle
(
context
,
"rgb(255,255,255)"
,
0
,
0
,
1
);
break
;
case
StationClock
.
RoundBody
:
this
.
fillCircle
(
context
,
"rgb(255,255,255)"
,
0
,
0
,
1.1
);
context
.
save
();
this
.
setShadow
(
context
,
this
.
bodyShadowColor
,
this
.
bodyShadowOffsetX
,
this
.
bodyShadowOffsetY
,
this
.
bodyShadowBlur
);
this
.
strokeCircle
(
context
,
"rgb(0,0,0)"
,
0
,
0
,
1.1
,
0.07
);
context
.
restore
();
break
;
case
StationClock
.
RoundGreenBody
:
this
.
fillCircle
(
context
,
"rgb(235,236,212)"
,
0
,
0
,
1.1
);
context
.
save
();
this
.
setShadow
(
context
,
this
.
bodyShadowColor
,
this
.
bodyShadowOffsetX
,
this
.
bodyShadowOffsetY
,
this
.
bodyShadowBlur
);
this
.
strokeCircle
(
context
,
"rgb(180,180,180)"
,
0
,
0
,
1.1
,
0.2
);
context
.
restore
();
this
.
strokeCircle
(
context
,
"rgb(29,84,31)"
,
0
,
0
,
1.15
,
0.1
);
context
.
save
();
this
.
setShadow
(
context
,
"rgba(235,236,212,100)"
,
-
0.02
,
-
0.02
,
0.09
);
this
.
strokeCircle
(
context
,
'rgb(76,128,110)'
,
0
,
0
,
1.1
,
0.08
);
context
.
restore
();
break
;
case
StationClock
.
SquareBody
:
context
.
save
();
this
.
setShadow
(
context
,
this
.
bodyShadowColor
,
this
.
bodyShadowOffsetX
,
this
.
bodyShadowOffsetY
,
this
.
bodyShadowBlur
);
this
.
fillSquare
(
context
,
'rgb(237,235,226)'
,
0
,
0
,
2.4
);
this
.
strokeSquare
(
context
,
'rgb(38,106,186)'
,
0
,
0
,
2.32
,
0.16
);
context
.
restore
();
context
.
save
();
this
.
setShadow
(
context
,
this
.
bodyShadowColor
,
this
.
bodyShadowOffsetX
,
this
.
bodyShadowOffsetY
,
this
.
bodyShadowBlur
);
this
.
strokeSquare
(
context
,
'rgb(42,119,208)'
,
0
,
0
,
2.24
,
0.08
);
context
.
restore
();
break
;
case
StationClock
.
ViennaBody
:
context
.
save
();
this
.
fillSymmetricPolygon
(
context
,
'rgb(156,156,156)'
,
[[
-
1.2
,
1.2
],[
-
1.2
,
-
1.2
]],
0.1
);
this
.
fillPolygon
(
context
,
'rgb(156,156,156)'
,
0
,
1.2
,
1.2
,
1.2
,
1.2
,
0
);
this
.
fillCircle
(
context
,
'rgb(255,255,255)'
,
0
,
0
,
1.05
,
0.08
);
this
.
strokeCircle
(
context
,
'rgb(0,0,0)'
,
0
,
0
,
1.05
,
0.01
);
this
.
strokeCircle
(
context
,
'rgb(100,100,100)'
,
0
,
0
,
1.1
,
0.01
);
this
.
fillPolygon
(
context
,
'rgb(100,100,100)'
,
0.45
,
1.2
,
1.2
,
1.2
,
1.2
,
0.45
);
this
.
fillPolygon
(
context
,
'rgb(170,170,170)'
,
0.45
,
-
1.2
,
1.2
,
-
1.2
,
1.2
,
-
0.45
);
this
.
fillPolygon
(
context
,
'rgb(120,120,120)'
,
-
0.45
,
1.2
,
-
1.2
,
1.2
,
-
1.2
,
0.45
);
this
.
fillPolygon
(
context
,
'rgb(200,200,200)'
,
-
0.45
,
-
1.2
,
-
1.2
,
-
1.2
,
-
1.2
,
-
0.45
);
this
.
strokeSymmetricPolygon
(
context
,
'rgb(156,156,156)'
,
[[
-
1.2
,
1.2
],[
-
1.2
,
-
1.2
]],
0.01
);
this
.
fillPolygon
(
context
,
'rgb(255,0,0)'
,
0.05
,
-
0.6
,
0.15
,
-
0.6
,
0.15
,
-
0.45
,
0.05
,
-
0.45
);
this
.
fillPolygon
(
context
,
'rgb(255,0,0)'
,
-
0.05
,
-
0.6
,
-
0.15
,
-
0.6
,
-
0.15
,
-
0.45
,
-
0.05
,
-
0.45
);
this
.
fillPolygon
(
context
,
'rgb(255,0,0)'
,
0.05
,
-
0.35
,
0.15
,
-
0.35
,
0.15
,
-
0.30
,
0.10
,
-
0.20
,
0.05
,
-
0.20
);
this
.
fillPolygon
(
context
,
'rgb(255,0,0)'
,
-
0.05
,
-
0.35
,
-
0.15
,
-
0.35
,
-
0.15
,
-
0.30
,
-
0.10
,
-
0.20
,
-
0.05
,
-
0.20
);
context
.
restore
();
break
;
}
context
.
restore
();
}
// draw dial
for
(
var
i
=
0
;
i
<
60
;
i
++
)
{
context
.
save
();
context
.
rotate
(
i
*
Math
.
PI
/
30
);
switch
(
this
.
dial
)
{
case
StationClock
.
SwissStrokeDial
:
if
((
i
%
5
)
==
0
)
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.75
,
0.07
);
}
else
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.92
,
0.026
);
}
break
;
case
StationClock
.
AustriaStrokeDial
:
if
((
i
%
5
)
==
0
)
{
this
.
fillPolygon
(
context
,
this
.
dialColor
,
-
0.04
,
-
1.0
,
0.04
,
-
1.0
,
0.03
,
-
0.78
,
-
0.03
,
-
0.78
);
}
else
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.94
,
0.02
);
}
break
;
case
StationClock
.
GermanStrokeDial
:
if
((
i
%
15
)
==
0
)
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.70
,
0.08
);
}
else
if
((
i
%
5
)
==
0
)
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.76
,
0.08
);
}
else
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.92
,
0.036
);
}
break
;
case
StationClock
.
GermanHourStrokeDial
:
if
((
i
%
15
)
==
0
)
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.70
,
0.10
);
}
else
if
((
i
%
5
)
==
0
)
{
this
.
strokeLine
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.0
,
-
0.74
,
0.08
);
}
break
;
case
StationClock
.
ViennaStrokeDial
:
if
((
i
%
15
)
==
0
)
{
this
.
fillPolygon
(
context
,
this
.
dialColor
,
0.7
,
-
0.1
,
0.6
,
0
,
0.7
,
0.1
,
1
,
0.03
,
1
,
-
0.03
);
}
else
if
((
i
%
5
)
==
0
)
{
this
.
fillPolygon
(
context
,
this
.
dialColor
,
0.85
,
-
0.06
,
0.78
,
0
,
0.85
,
0.06
,
1
,
0.03
,
1
,
-
0.03
);
}
this
.
fillCircle
(
context
,
this
.
dialColor
,
0.0
,
-
1.0
,
0.03
);
break
;
}
context
.
restore
();
}
// get current time
var
time
=
new
Date
();
var
millis
=
time
.
getMilliseconds
()
/
1000.0
;
var
seconds
=
time
.
getSeconds
();
var
minutes
=
time
.
getMinutes
();
var
hours
=
time
.
getHours
()
+
this
.
hourOffset
;
// draw hour hand
context
.
save
();
context
.
rotate
(
hours
*
Math
.
PI
/
6
+
minutes
*
Math
.
PI
/
360
);
this
.
setShadow
(
context
,
this
.
handShadowColor
,
this
.
handShadowOffsetX
,
this
.
handShadowOffsetY
,
this
.
handShadowBlur
);
switch
(
this
.
hourHand
)
{
case
StationClock
.
BarHourHand
:
this
.
fillPolygon
(
context
,
this
.
hourHandColor
,
-
0.05
,
-
0.6
,
0.05
,
-
0.6
,
0.05
,
0.15
,
-
0.05
,
0.15
);
break
;
case
StationClock
.
PointedHourHand
:
this
.
fillPolygon
(
context
,
this
.
hourHandColor
,
0.0
,
-
0.6
,
0.065
,
-
0.53
,
0.065
,
0.19
,
-
0.065
,
0.19
,
-
0.065
,
-
0.53
);
break
;
case
StationClock
.
SwissHourHand
:
this
.
fillPolygon
(
context
,
this
.
hourHandColor
,
-
0.05
,
-
0.6
,
0.05
,
-
0.6
,
0.065
,
0.26
,
-
0.065
,
0.26
);
break
;
case
StationClock
.
ViennaHourHand
:
this
.
fillSymmetricPolygon
(
context
,
this
.
hourHandColor
,
[[
-
0.02
,
-
0.72
],[
-
0.08
,
-
0.56
],[
-
0.15
,
-
0.45
],[
-
0.06
,
-
0.30
],[
-
0.03
,
0
],[
-
0.1
,
0.2
],[
-
0.05
,
0.23
],[
-
0.03
,
0.2
]]);
}
context
.
restore
();
// draw minute hand
context
.
save
();
switch
(
this
.
minuteHandBehavoir
)
{
case
StationClock
.
CreepingMinuteHand
:
context
.
rotate
((
minutes
+
seconds
/
60
)
*
Math
.
PI
/
30
);
break
;
case
StationClock
.
BouncingMinuteHand
:
context
.
rotate
(
minutes
*
Math
.
PI
/
30
);
break
;
case
StationClock
.
ElasticBouncingMinuteHand
:
if
(
this
.
lastMinute
!=
minutes
)
{
this
.
minuteHandAnimationStep
=
3
;
this
.
lastMinute
=
minutes
;
}
context
.
rotate
((
minutes
+
this
.
getAnimationOffset
(
this
.
minuteHandAnimationStep
))
*
Math
.
PI
/
30
);
this
.
minuteHandAnimationStep
--
;
break
;
}
this
.
setShadow
(
context
,
this
.
handShadowColor
,
this
.
handShadowOffsetX
,
this
.
handShadowOffsetY
,
this
.
handShadowBlur
);
switch
(
this
.
minuteHand
)
{
case
StationClock
.
BarMinuteHand
:
this
.
fillPolygon
(
context
,
this
.
minuteHandColor
,
-
0.05
,
-
0.9
,
0.035
,
-
0.9
,
0.035
,
0.23
,
-
0.05
,
0.23
);
break
;
case
StationClock
.
PointedMinuteHand
:
this
.
fillPolygon
(
context
,
this
.
minuteHandColor
,
0.0
,
-
0.93
,
0.045
,
-
0.885
,
0.045
,
0.23
,
-
0.045
,
0.23
,
-
0.045
,
-
0.885
);
break
;
case
StationClock
.
SwissMinuteHand
:
this
.
fillPolygon
(
context
,
this
.
minuteHandColor
,
-
0.035
,
-
0.93
,
0.035
,
-
0.93
,
0.05
,
0.25
,
-
0.05
,
0.25
);
break
;
case
StationClock
.
ViennaMinuteHand
:
this
.
fillSymmetricPolygon
(
context
,
this
.
minuteHandColor
,
[[
-
0.02
,
-
0.98
],[
-
0.09
,
-
0.7
],[
-
0.03
,
0
],[
-
0.05
,
0.2
],[
-
0.01
,
0.4
]]);
}
context
.
restore
();
// draw second hand
context
.
save
();
switch
(
this
.
secondHandBehavoir
)
{
case
StationClock
.
OverhastySecondHand
:
context
.
rotate
(
Math
.
min
((
seconds
+
millis
)
*
(
60.0
/
58.5
),
60.0
)
*
Math
.
PI
/
30
);
break
;
case
StationClock
.
CreepingSecondHand
:
context
.
rotate
((
seconds
+
millis
)
*
Math
.
PI
/
30
);
break
;
case
StationClock
.
BouncingSecondHand
:
context
.
rotate
(
seconds
*
Math
.
PI
/
30
);
break
;
case
StationClock
.
ElasticBouncingSecondHand
:
if
(
this
.
lastSecond
!=
seconds
)
{
this
.
secondHandAnimationStep
=
3
;
this
.
lastSecond
=
seconds
;
}
context
.
rotate
((
seconds
+
this
.
getAnimationOffset
(
this
.
secondHandAnimationStep
))
*
Math
.
PI
/
30
);
this
.
secondHandAnimationStep
--
;
break
;
}
this
.
setShadow
(
context
,
this
.
handShadowColor
,
this
.
handShadowOffsetX
,
this
.
handShadowOffsetY
,
this
.
handShadowBlur
);
switch
(
this
.
secondHand
)
{
case
StationClock
.
BarSecondHand
:
this
.
fillPolygon
(
context
,
this
.
secondHandColor
,
-
0.006
,
-
0.92
,
0.006
,
-
0.92
,
0.028
,
0.23
,
-
0.028
,
0.23
);
break
;
case
StationClock
.
HoleShapedSecondHand
:
this
.
fillPolygon
(
context
,
this
.
secondHandColor
,
0.0
,
-
0.9
,
0.011
,
-
0.889
,
0.01875
,
-
0.6
,
-
0.01875
,
-
0.6
,
-
0.011
,
-
0.889
);
this
.
fillPolygon
(
context
,
this
.
secondHandColor
,
0.02
,
-
0.4
,
0.025
,
0.22
,
-
0.025
,
0.22
,
-
0.02
,
-
0.4
);
this
.
strokeCircle
(
context
,
this
.
secondHandColor
,
0
,
-
0.5
,
0.083
,
0.066
);
break
;
case
StationClock
.
NewHoleShapedSecondHand
:
this
.
fillPolygon
(
context
,
this
.
secondHandColor
,
0.0
,
-
0.95
,
0.015
,
-
0.935
,
0.0187
,
-
0.65
,
-
0.0187
,
-
0.65
,
-
0.015
,
-
0.935
);
this
.
fillPolygon
(
context
,
this
.
secondHandColor
,
0.022
,
-
0.45
,
0.03
,
0.27
,
-
0.03
,
0.27
,
-
0.022
,
-
0.45
);
this
.
strokeCircle
(
context
,
this
.
secondHandColor
,
0
,
-
0.55
,
0.085
,
0.07
);
break
;
case
StationClock
.
SwissSecondHand
:
this
.
strokeLine
(
context
,
this
.
secondHandColor
,
0.0
,
-
0.6
,
0.0
,
0.35
,
0.026
);
this
.
fillCircle
(
context
,
this
.
secondHandColor
,
0
,
-
0.64
,
0.1
);
break
;
case
StationClock
.
ViennaSecondHand
:
this
.
strokeLine
(
context
,
this
.
secondHandColor
,
0.0
,
-
0.6
,
0.0
,
0.35
,
0.026
);
this
.
fillCircle
(
context
,
this
.
secondHandColor
,
0
,
-
0.64
,
0.1
);
break
;
}
context
.
restore
();
// draw clock boss
if
(
this
.
boss
!=
StationClock
.
NoBoss
)
{
context
.
save
();
this
.
setShadow
(
context
,
this
.
bossShadowColor
,
this
.
bossShadowOffsetX
,
this
.
bossShadowOffsetY
,
this
.
bossShadowBlur
);
switch
(
this
.
boss
)
{
case
StationClock
.
BlackBoss
:
this
.
fillCircle
(
context
,
'rgb(0,0,0)'
,
0
,
0
,
0.1
);
break
;
case
StationClock
.
RedBoss
:
this
.
fillCircle
(
context
,
'rgb(220,0,0)'
,
0
,
0
,
0.06
);
break
;
case
StationClock
.
ViennaBoss
:
this
.
fillCircle
(
context
,
'rgb(0,0,0)'
,
0
,
0
,
0.07
);
break
;
}
context
.
restore
();
}
context
.
restore
();
}
}
};
StationClock
.
prototype
.
getAnimationOffset
=
function
(
animationStep
)
{
switch
(
animationStep
)
{
case
3
:
return
0.2
;
case
2
:
return
-
0.1
;
case
1
:
return
0.05
;
}
return
0
;
};
StationClock
.
prototype
.
setShadow
=
function
(
context
,
color
,
offsetX
,
offsetY
,
blur
)
{
if
(
color
)
{
context
.
shadowColor
=
color
;
context
.
shadowOffsetX
=
this
.
radius
*
offsetX
;
context
.
shadowOffsetY
=
this
.
radius
*
offsetY
;
context
.
shadowBlur
=
this
.
radius
*
blur
;
}
};
StationClock
.
prototype
.
fillCircle
=
function
(
context
,
color
,
x
,
y
,
radius
)
{
if
(
color
)
{
context
.
beginPath
();
context
.
fillStyle
=
color
;
context
.
arc
(
x
*
this
.
radius
,
y
*
this
.
radius
,
radius
*
this
.
radius
,
0
,
2
*
Math
.
PI
,
true
);
context
.
fill
();
}
};
StationClock
.
prototype
.
strokeCircle
=
function
(
context
,
color
,
x
,
y
,
radius
,
lineWidth
)
{
if
(
color
)
{
context
.
beginPath
();
context
.
strokeStyle
=
color
;
context
.
lineWidth
=
lineWidth
*
this
.
radius
;
context
.
arc
(
x
*
this
.
radius
,
y
*
this
.
radius
,
radius
*
this
.
radius
,
0
,
2
*
Math
.
PI
,
true
);
context
.
stroke
();
}
};
StationClock
.
prototype
.
fillSquare
=
function
(
context
,
color
,
x
,
y
,
size
)
{
if
(
color
)
{
context
.
fillStyle
=
color
;
context
.
fillRect
((
x
-
size
/
2
)
*
this
.
radius
,
(
y
-
size
/
2
)
*
this
.
radius
,
size
*
this
.
radius
,
size
*
this
.
radius
);
}
};
StationClock
.
prototype
.
strokeSquare
=
function
(
context
,
color
,
x
,
y
,
size
,
lineWidth
)
{
if
(
color
)
{
context
.
strokeStyle
=
color
;
context
.
lineWidth
=
lineWidth
*
this
.
radius
;
context
.
strokeRect
((
x
-
size
/
2
)
*
this
.
radius
,
(
y
-
size
/
2
)
*
this
.
radius
,
size
*
this
.
radius
,
size
*
this
.
radius
);
}
};
StationClock
.
prototype
.
strokeLine
=
function
(
context
,
color
,
x1
,
y1
,
x2
,
y2
,
width
)
{
if
(
color
)
{
context
.
beginPath
();
context
.
strokeStyle
=
color
;
context
.
moveTo
(
x1
*
this
.
radius
,
y1
*
this
.
radius
);
context
.
lineTo
(
x2
*
this
.
radius
,
y2
*
this
.
radius
);
context
.
lineWidth
=
width
*
this
.
radius
;
context
.
stroke
();
}
};
StationClock
.
prototype
.
fillPolygon
=
function
(
context
,
color
,
x1
,
y1
,
x2
,
y2
,
x3
,
y3
,
x4
,
y4
,
x5
,
y5
)
{
if
(
color
)
{
context
.
beginPath
();
context
.
fillStyle
=
color
;
context
.
moveTo
(
x1
*
this
.
radius
,
y1
*
this
.
radius
);
context
.
lineTo
(
x2
*
this
.
radius
,
y2
*
this
.
radius
);
context
.
lineTo
(
x3
*
this
.
radius
,
y3
*
this
.
radius
);
context
.
lineTo
(
x4
*
this
.
radius
,
y4
*
this
.
radius
);
if
((
x5
!=
undefined
)
&&
(
y5
!=
undefined
))
{
context
.
lineTo
(
x5
*
this
.
radius
,
y5
*
this
.
radius
);
}
context
.
lineTo
(
x1
*
this
.
radius
,
y1
*
this
.
radius
);
context
.
fill
();
}
};
StationClock
.
prototype
.
fillSymmetricPolygon
=
function
(
context
,
color
,
points
)
{
context
.
beginPath
();
context
.
fillStyle
=
color
;
context
.
moveTo
(
points
[
0
][
0
]
*
this
.
radius
,
points
[
0
][
1
]
*
this
.
radius
);
for
(
var
i
=
1
;
i
<
points
.
length
;
i
++
)
{
context
.
lineTo
(
points
[
i
][
0
]
*
this
.
radius
,
points
[
i
][
1
]
*
this
.
radius
);
}
for
(
var
i
=
points
.
length
-
1
;
i
>=
0
;
i
--
)
{
context
.
lineTo
(
0
-
points
[
i
][
0
]
*
this
.
radius
,
points
[
i
][
1
]
*
this
.
radius
);
}
context
.
lineTo
(
points
[
0
][
0
]
*
this
.
radius
,
points
[
0
][
1
]
*
this
.
radius
);
context
.
fill
();
};
StationClock
.
prototype
.
strokeSymmetricPolygon
=
function
(
context
,
color
,
points
,
width
)
{
context
.
beginPath
();
context
.
strokeStyle
=
color
;
context
.
moveTo
(
points
[
0
][
0
]
*
this
.
radius
,
points
[
0
][
1
]
*
this
.
radius
);
for
(
var
i
=
1
;
i
<
points
.
length
;
i
++
)
{
context
.
lineTo
(
points
[
i
][
0
]
*
this
.
radius
,
points
[
i
][
1
]
*
this
.
radius
);
}
for
(
var
i
=
points
.
length
-
1
;
i
>=
0
;
i
--
)
{
context
.
lineTo
(
0
-
points
[
i
][
0
]
*
this
.
radius
,
points
[
i
][
1
]
*
this
.
radius
);
}
context
.
lineTo
(
points
[
0
][
0
]
*
this
.
radius
,
points
[
0
][
1
]
*
this
.
radius
);
context
.
lineWidth
=
width
*
this
.
radius
;
context
.
stroke
();
};
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